Early thoughts and feedback
Love the new battles already reinvigorated the interest in BOB.
Some immediate feedback.
1. Game can freeze - when placing on new piece, this seems to be when you knock a piece off then have to replace and add the new piece. Game hangs expecting the new piece when it is already on take it off and the count down starts. It’s like it’s misread the weight.
2. If playing two plays why have the character not selected? Either remove and give more real estate to the gameplay or use it with AI. Otherwise you have piece available but no point as you have no one is playing that particular god.
3. Game rule suggestion. Migration and cross breed to be shared out prior to start.
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Official comment
Hi Smooth Flanding,
Thanks for the feedback, this is really useful! Could you let us know which device you're playing on, where the game is freezing?
In regards to the two-player mode, we chose to keep all pieces in play because all of them would at least partially work in the game (and you could still force someone to play a seemingly redundant piece later on when cards are available, using the 'Celestial Challenge' card). This may seem insignificant at this point, but as people tend to stack more...sneakily in Battles, getting more on the tower gets more and more tricky and crucial to the game (and whether you win or lose)! So we wanted to keep every possible physical piece available for play on that front too :-) We will keep the feedback in mind though, so thank you for sharing. Please do let us know if you have any other thoughts!
Best,
Ana
Comment actions -
iPad mini 3 WiFi - thanks for the other feedback. Maybe for the two player the redundant pieces just default to the colour to which the god who uses them. Essentially becoming a double colour. Example land and air playing - anything with blue (sea) defaults to whatever colour plays the piece at the time. Bit more coding for the devs but I think we’ll worth it as you kinda leave the blues (in this example) to the end - just a thought.
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